Here are some shots from Die Zombies!, the third game for the Hyperdeck released in 2022. I was responsible for a majority of the level design and lighting on this project, as well as managing the performance of the game's environment.
This game was created in Unity using the Universal Render Pipeline.
A majority of the assets in this game were sourced from the Unity Asset Store. Levels made in collaboration with the team at MajorMega.